In the heart of the beautiful and historically rich Dordogne Valley of France, a team of archeology students and their professor diligently work to uncover the ruins of a 14th-century castle. For Professor Edward Johnston, the project is the culmination of a lifelong dream. Aided by assistant professor Andre Marek, his son Chris and students Kate, Stern and Fran?ois, Johnston has made major strides in unearthing not only La Roque Castle but also a monastery and structures from the surrounding village of Castlegard. But things are about to go haywire… Suspicious of the dig’s benefactor, International Technology Corporation (ITC) and the man who runs it, Robert Doniger, Professor Johnston heads to ITC headquarters in New Mexico to get some answers, and while he’s away, his students discover a chamber that has been sealed for more than 600 years. Marek and Kate descend into the unstable room, and just before a near disastrous cave-in, they make two startling discoveries — a bifocal lens, which couldn’t have been invented before the chamber was sealed, and even more intriguing, a handwritten plea for help dated April 2, 1357…from Professor Johnston! Determined to solve the mystery, the students head for ITC headquarters, where they are stunned to learn of Doniger’s new invention — a machine that can actually transmit three-dimensional objects through space. Although he meant for the device to revolutionize shipping, Doniger inadvertently opened a wormhole that leads directly to the 14th century, and Professor Johnston, who had insisted on experiencing the discovery himself, is now trapped in a vicious French vs. English feudal war! Can Johnston’s loyal students survive one of the most violent battles in world history… and make it back to the 21st century alive?
Eddie, an indomitable Hong Kong cop, is transformed into an immortal warrior with superhuman powers after a fatal accident involving a mysterious medallion. Eddie enlists the help of British Interpol agent Nicole to determine the secret of the medallion and face down the evil Snakehead who wants to use its magical powers for his own nefarious plans.
On the day of their anniversary, workaholic and real estate agent Jim Evers and his wife Sara receive a strange phone call from a man called Ramsley. He requests that Sara come to the mysterious Gracey Manor. Jim decides to turn it into an opportunity to check out a possible gold-mine in real estate, but to please Sara, he claims it is a “family trip”, bringing the kids along. Once there, Ramsley the butler insists that they stay, for a big storm is on the way. The Evers are introduced to Master Gracey, who seems strangely obsessed with Sara. Jim goes off to talk to Gracey about selling, but ends up in a secret passage instead. The kids follow a floating ball to the attic, where they see a painting of a woman who looks just like Sara! Jim and the kids eventually discover the mansion’s dark secret from Madame Leota, a talking head in a crystal ball. She tells them that Sara is in danger and to save her, they must “lead the ghosts to the light.” After some spooky adventures and surprises, the family manages to save the manor and Sara, all while learning a valuable lesson about togetherness.
A giant structure found in the desert has studied by various scientist for nearly fifty years and are no where near discovering what it is. Until Daniel jackson, a language expert deciphers and reveals that it’s a Stargate. He also discovers how to make it work. They then learn that it’s some kind interstellar transport device. Now a group of soldiers led by despondent Colonel Jack O’Neill go to the planet, also accompanying them is Jackson, who said that he can reactivate the Stargate to send them back but he forgot to mention that he needs to find the symbols and they can’t find anything, so it appears that they are trapped. And if that isn’t enough, some aliens arrive and capture them and have nefarious plans for Earth.
Frank Quinlan and Huey Driscoll, two reporters from a Chicago-based tabloid, along with Dorothy Winters, an ‘angel expert’, are asked to travel to rural Iowa to investigate a claim from an old woman that she shares her house with a real, live archangel named Michael. Upon arrival, they see that her claims are true - but Michael is not what they expected: he smokes, drinks beer, has a very active libido and has a rather colourful vocabulary. In fact, they would never believe it were it not for the two feathery wings protruding from his back. Michael agrees to travel to Chicago with the threesome, but what they don’t realise is that the journey they are about to undertake will change their lives forever.
Owen Baker is a 12-year-old loner who has been working as a neighborhood dog-walker so he can earn the privilege of getting a dog of his own. His hard work pays off when his parents let him adopt a scruffy mutt he names Hubble. Both boy and dog get more than they bargained for when Owen wakes up one morning to discover he can understand every word Hubble says, including the ominous phrase: “Take me to your leaders.” Owen learns that dogs came to Earth thousands of years ago to colonize and dominate the planet. Hubble (who is really named Canid 3942) has been sent by the powerful Greater Dane on a mission from the Dog Star Sirius to make sure dogs have fulfilled this destiny. Despite the best efforts of Owen’s rag-tag group of neighborhood dogs to convince him otherwise, Hubble soon discovers the awful truth about Earth dogs: “You’re all pets!” Now Owen (a boy who never had a friend) and Hubble (a dog who never needed one) must work together to prepare the neighborhood dogs for a visit from The Greater Dane—or all dogs will be removed from the planet! The fate of Earth dogs hangs in the balance, and it’s up to Owen, Hubble, and their canine companions to save man’s best friend.
Carmen’s caught in a virtual reality game designed by the Kids’ new nemesis, the Toymaker (Stallone). It’s up to Juni to save his sister, and ultimately the world.
Genres: Action | Adventure | Comedy | Family | Fantasy | Sci-Fi
Set in Canton, China in the 1940s, the story revolves around a hapless wannabe gangster who aspires to become a member of the notorious “Axe Gang.” Other characters include an obnoxious landlady and her apparently frail husband who exhibit extraordinary powers in defending their turf.
It hadn’t even been a year since a plantation owner named Louis had lost his brother, and now he had lost his will to live. A vampire named Lestat takes a liking to Louis and offers him the chance to become a creature of the night: a vampire. Louis accepts, and Lestat drains Louis’ mortal blood and then replaces it with his own turning Louis into a vampire. Louis must learn from Lestat the ways of the vampire.
Sam and Molly are a very happy couple and deeply in love. Walking back to their new apartment after a night out at the theatre, they encounter a thief in a dark alley, and Sam is murdered. He finds himself trapped as a ghost and realises that his death was no accident. He must warn Molly about the danger that she is in. But as a ghost he can not be seen or heard by the living, and so he tries to communicate with Molly through Oda Mae Brown, a psychic who didn’t even realise that her powers were real.